An estimated $1 Billion a year is spent purchasing counterfeit Native America artwork.
Internet piracy takes away up to 30 percent of the adult entertainment industry’s revenue.
Law enforcement officials in Russia estimated that counterfeit cosmetics in Russia make up to 30 percent of the entire cosmetics market.
Microsoft spends over $10 Million a year in gathering intelligence and information on piracy activities of its software in addition to the $200 Million in developing anti-piracy technology each year.
According to a report in the New York Times, the Business Software Alliance (BSA) spends about $50 Million a year going after counterfeiters and pirated software sellers.
In Fiscal Year 2004, United States Customs seized 2 million fake Louis Vuitton purses from entering the US. In FY 2010, Customs seized 200,000 counterfeit Louis Vuitton items.
According to the US Secret Service, about 62 percent of the counterfeit dollar bills that were passed in 2009 were made on digital printers. In 1995, less than 1 percent of passed counterfeit bills were made on digital printers.
The United States Secret Service seized $182 Million of counterfeit dollars in 2009, an increase from the $79 Million that was seized in 2008.
Starting in 2003 and ending in 2008, the Recording Industry Association of America (RIAA) filed lawsuits against 35,000 people for pirating music files off the Internet.
Internet piracy in Spain cost content holders up to $7.3 Billion (5.2 Billion Euros) in revenue in the first half of 2010. Music piracy caused $3.8 Billion (2.7 Billion Euros) in losses, with 97.8 percent of all music downloads illegally pirated. Movie piracy caused $2.6 Billion (1.8 Billion Euros) in losses, with 77 percent of all movie downloads illegally pirated. And video game piracy caused $369 Million (262 Million Euros) in losses, with 60 percent of all video games downloaded illegally pirated. In comparison, $2.2 Billion (1.5 Billion Euros) were legally generated by the content industry online during the same period.